Post by Admin on Jul 27, 2021 1:05:41 GMT
đ± Adventure Template đ±
Adventure Name: Name of the adventure
Adventure Prompt/Goal: The goal of the Adventure, along with the prompt for it.
Participants: Either the crew(s), individual(s) or any combination of both participating.
Adventure EXP Total: the amount of exp awarded in total for the adventure.
Challenges: The Challenges present in the Adventure chosen from the template below. Any Number of Challenges may be selected, but every single one must be completed in character story wise for the Adventure to count as completed. Please give most Challenges their due respect plot wise, there is no hard limit, but do not abuse.
[font color="#0096FF"]Adventure Name[/font]: Name of the adventure
[font color="#0096FF"]Adventure Prompt/Goal[/font]: The goal of the Adventure, along with the prompt for it.
[font color="#0096FF"]Participants[/font]: Either the crew(s), individual(s) or any combination of both participating.
[font color="#0096FF"]Adventure EXP Total[/font]: the amount of exp awarded in total for the adventure.
[font color="#0096FF"]Challenges[/font]: The Challenges present in the Adventure chosen from the template below. Any Number of Challenges may be selected, but every single one must be completed in character story wise for the Adventure to count as completed. Please give most Challenges their due respect plot wise, there is no hard limit, but do not abuse.
[font color="#4169E1"]Challenge Name[/font]: Average Minions
[font color="#4169E1"]Challenge Reward[/font]: +10 EXP, +10,000 Berries.
[font color="#4169E1"]Description[/font]: Pathetic Adversaries who are the crewmates, lackies, or other types of fodder thrown the way of the Character to slow them down. These are the masses that, through whatever path, have ended up against the Character, and they donât pose much of a threat. At most Tier 1, these enemies will fold quickly to attacks, but the point is to have as many of them as you want present to fight against, they never end, well at least until some arbitrary number is reached and they do. This Challenge is to add flavor and to enjoy yourself against other more worthy foes later. Only one of the Weak Adversary Challenges may be selected per adventure.
[font color="#4169E1"]Challenge Name[/font]: Elite Minions
[font color="#4169E1"]Challenge Reward[/font]: +20 EXP, +20,000 Berries.
[font color="#4169E1"]Description[/font]: The Weak crewmates of those who patrol the Grand Line, still used to as cannon fodder to slow the Character down, just with a bit more threat to them. At most Tier 3, these enemies will fold quickly to attacks, but the point is to have as many of them as you want present to fight against, they never end, well at least until some arbitrary number is reached and they do. This Challenge is to add flavor and to enjoy yourself against other more worthy foes later. Only one of the Weak Adversary Challenges may be selected per adventure.
[font color="#4169E1"]Challenge Name[/font]: Colossal Minions
[font color="#4169E1"]Challenge Reward[/font]: +30 EXP, +30,000 Berries.
[font color="#4169E1"]Description[/font]: The Weak crewmates of those who patrol the New World, still used to as cannon fodder to slow the Character down, but in great enough numbers could pose a threat to anyone. At most Tier 5, these enemies will fold quickly to attacks, but the point is to have as many of them as you want present to fight against, they never end, well at least until some arbitrary number is reached and they do. This Challenge is to add flavor and to enjoy yourself against other more worthy foes later. Only one of the Weak Adversary Challenges may be selected per adventure.
[font color="#4169E1"]Challenge Name[/font]: Minion Waves
[font color="#4169E1"]Challenge Reward[/font]: +10 EXP per Average Minion present, up to a maximum of +50 EXP, +20 EXP per Elite Minion present, up to a maximum +100 EXP, +30 EXP per Colossal Minion present, up to a maximum of +150 EXP. +10,000 Berries per Minion present, up to a maximum of +50,000 Berries, +20,000 Berries per Elite Minion present, up to a maximum +100,000 Berries, +30,000 EXP per Colossal Minion present, up to a maximum of +150,000 Berries.
[font color="#4169E1"]Description[/font]: The Adversaries have a large group of Minions to throw at the Characters. Pick one type of Minion: Average Minions, Elite Minions, or Colossal Minions, and then decide on how many groups of them there are 2-5 groups. These must all be defeated in some way for the Challenge to be completed. Regarding Conqueror Haki Mastery and being able to knock out a Minion Group automatically, this applies to one of the waves not all of them.
[font color="#4169E1"]Challenge Name[/font]: Ambitious Adversary/s
[font color="#4169E1"]Challenge Reward[/font]: +25 EXP per Adversary present, up to a maximum of +100 EXP, +25,000 Berries per Adversary.
[font color="#4169E1"]Description[/font]: An Adversary, or group of Adversaries that are the same Tier or lower than one or more of the Player Characters participating in the Adventure. Each Adversary from this challenge may be a different Tier, to represent a spectrum of Adversaryâs that are âAmbitiousâ and willing to challenge their betters. The Adversaryâs must be reduced to 0 Health with no Determination Points left to count this challenge as completed. When making the NPC for this you donât need to fill out the entire perk list or technique list immediately, it can be filled out as the battle begins or goes on, but it should at least be 75% filled to keep in the spirit of the challenge (Lack of Equipment does not count against this total, but including Equipment on the NPC can count for it). This cannot be selected if you also selected Player Adversaries.
[font color="#4169E1"]Challenge Name[/font]: Equal Adversary/s
[font color="#4169E1"]Challenge Reward[/font]: +50 EXP per Adversary present, up to a maximum of +250 EXP. +50,000 Berries per Adversary.
[font color="#4169E1"]Description[/font]: An Adversary, or group of Adversaries, each, of Equal to or one tier higher than one or more of the Player Characters participating in the Adventure. Each Adversary from this challenge may be a different Tier, to represent a spectrum of Adversaryâs that are âequalâ to the group challenging them. The Adversaryâs must be reduced to 0 Health with no Determination Points left to count this challenge as completed. When making the NPC for this you donât need to fill out the entire perk list or technique list immediately, it can be filled out as the battle begins or goes on, but it should at least be 75% filled to keep in the spirit of the challenge (Lack of Equipment does not count against this total, but including Equipment on the NPC can count for it). This cannot be selected if you also selected Player Adversaries.
[font color="#4169E1"]Challenge Name[/font]: Advanced Adversary/s
[font color="#4169E1"]Challenge Reward[/font]: +75 EXP per Adversary present, up to a maximum of +450 EXP. +100,000 Berries per Adversary.
[font color="#4169E1"]Description[/font]: An Adversary, or group of Adversaries, each, at least two tiers higher than one or more of the Player Characters participating in the Adventure. Each Adversary from this challenge may be a different Tier, to represent a spectrum of Adversaryâs that are âadvancedâ to the group challenging them. The Adversaryâs must be reduced to 0 Health with no Determination Points left to count this challenge as completed. When making the NPC for this you donât need to fill out the entire perk list or technique list immediately, it can be filled out as the battle begins or goes on, but it should at least be 75% filled to keep in the spirit of the challenge (Lack of Equipment does not count against this total but including Equipment on the NPC can count for it). This cannot be selected if you also selected Player Adversaries.
[font color="#4169E1"]Challenge Name[/font]: Titanic Adversary
[font color="#4169E1"]Challenge Reward[/font]: +200 EXP, +100,000 Berries per Tier over the Highest player Character, or +1,000,000 is the Adversary is Tier 10.
[font color="#4169E1"]Description[/font]: A truly villainous Adversary stands between the Characters and their prize. The Adversary must be between Tier 6 and Tier 10, and at least three Tierâs over the Highest Tier of Player Character present in the Adventure. Unlike other Challenges, this one may be chosen a second time, (Big Mom and Kaido did fight together for a time), counting against the challenge limit as normal, but may be selected as its own tier separate from the other Titanic Adversary, with the same restrictions as normal. The Adversary must be reduced to 0 Health with no Determination Points left to count this challenge as completed. When making the NPC for this you donât need to fill out the entire perk list or technique list immediately, it can be filled out as the battle begins or goes on, but it should at least be 75% filled to keep in the spirit of the challenge (Lack of Equipment does not count against this total but including Equipment on the NPC can count for it). This cannot be selected if you also selected Player Adversaries.
[font color="#4169E1"]Challenge Name[/font]: Player Adversary/s
[font color="#4169E1"]Challenge Reward[/font]: +50 EXP per Adversary present, there is no maximum. +25,000 Berries per Adversary.
[font color="#4169E1"]Description[/font]: Player on Player battle to determine who is the best. This Challenge is unique in that there is no maximum, however there are a couple of catches. No other challenge may be selected when this one is, and all players present on one âside of the conflict must be brought to 0 health and with no determination points remaining for all players to claim the reward. This challenge is graded harsher to see if fights were rigged or if it was just a slaughter, such un-sportsmen like conduct may be fitting of pirates, but it isnât in the spirit of the forum. Please battle against those who wish for it, or those who are of equal power to yourselves, thank you.
[font color="#4169E1"]Challenge Name[/font]: Drawn Out Conflict
[font color="#4169E1"]Challenge Reward[/font]: +10 EXP per time it occurs during an Adventure, can only trigger a number of times Equal to Advanced/Titanic Adversaries in the Adventure, +5,000 Berries per time it triggers.
[font color="#4169E1"]Description[/font]: A Drawn out Conflict is whenever battles take their toll in time and resources. Characters equipment can break, and effective ammunition can run dry. Every time this Challenge is triggered during an Adventure, every Player Character has one piece of Equipment either suffer from the Disabled effect for the rest of the Adventure, and/or the Character runs out of Ammunition. Character may use Repair Tools/Ammunition Crates to overcome the effects listed in this Challenge.
[font color="#4169E1"]Challenge Name[/font]: Survive!
[font color="#4169E1"]Challenge Reward[/font]: +25 EXP per Equal Adversary, +50 EXP per Advanced Adversary, +100 EXP per Titanic Adversary. +50 EXP per Player Adversary, up to a total maximum of +250 EXP.
[font color="#4169E1"]Description[/font]: The Characters are out gunned, out manned, or out of luck and they have only one option, survive to fight another day. Running away is the best option, sometimes, and no one is a coward for not wishing to meet Davey Jones early. The Characters must somehow escape the Adversaries that are trying to capture/kill them, how is up to them but itâll probably involve some dangerous stunts and dumb luck. This challenge should only be taken a maximum of two times against the same adversaries, to represent how the characters eventually become strong enough to fight against such a foe rather then running away all the time.
[font color="#4169E1"]Challenge Name[/font]: Rough Terrain
[font color="#4169E1"]Challenge Reward[/font]: +10 EXP per different Rough Terrain present.
[font color="#4169E1"]Description[/font]: Rough Terrain represents an obstacle that at some point will get in the way of the Characters advancing. This could be extreme temperatures, a high cliff face, or large drop, pitch darkness, etc. In either case one of the following will be needed depending on the obstacle: Falling Apparatus, Climbing Apparatus, Light Source, Survivalist Gear, and/or Breathing Apparatus. The maximum amount of Rough Terrain that may be present in any Adventure is Equal to the total amount of Player Characters present in the Adventure.
[font color="#4169E1"]Challenge Name[/font]: Heist
[font color="#4169E1"]Challenge Reward[/font]: +100 EXP, +200,000 Berries.
[font color="#4169E1"]Description[/font]: The Characters wish to steal something of value from a location, be is treasure, or another abstract item or writing. Heists are simple snatch and grab operations, but the steps going into them are what make them come to life. Perhaps it is in a vault, or guarded by a fierce admiral or emperor of the sea? In either case the objective is to take whatever it is, in whatever quantity the Characters desire from another. While there doesnât need to be any fighting, sometimes it is inevitable, and this challenge is often accompanied by adversary challenges for that reason. To represent simply running from the ones who originally owned the items, you can choose to not add any adversary challenges and instead just have them show up, but the Characters always flee.
[font color="#4169E1"]Challenge Name[/font]: Training
[font color="#4169E1"]Challenge Reward[/font]: +50 EXP, or 1 rank in one of the training perks.
[font color="#4169E1"]Description[/font]: The Characters buckle down and train their abilities to prepare for other challenges ahead of them. A simple open-ended challenge whose contents should be based on improving oneâs ability, markedly this is a good challenge to show the growth of Haki should one desire it. This is not needed to learn any kind of new Techniques or abilities etc. itâs just good for filling in flavor for a Characters story, like any other Challenge.
[font color="#4169E1"]Challenge Name[/font]: Liberation
[font color="#4169E1"]Challenge Reward[/font]: +50 EXP, +50,000 Berries.
[font color="#4169E1"]Description[/font]: Liberation deals with freeing an islandâs citizenship from an oppressive occupying or ruling force. Perhaps the local captain for the marines is a tyrant, or there is a blood thirsty pirate who made his base in a town, in either or any case freeing people is the goal of this challenge. Typically accompanied by Adversaries in some capacity this Challenge also comboâs well with stealing knowledge is the Player Characters desire to incriminate or exposure the evil rather than simply bash in some skulls.
[font color="#4169E1"]Challenge Name[/font]: Exploration
[font color="#4169E1"]Challenge Reward[/font]: +25 EXP per discovery, +10,000 Berries per discovery.
[font color="#4169E1"]Description[/font]: Exploration details creating maps or simply discovering unseen wonders out there in the world. Exploration is open-ended, but what is discovered should at least be able to help other people, make travel easier, or be marvels of the world and not simply just a lizard on a beach. New islands naturally count, and the discovery of an unknown threat could also count. The number of discoveries that can be made is equal to the number of Player Characters present in the Adventure.
Adversaries: Adversaries Present in the Adventure:
Just like the a Characters Combat Sheet we are also placing a coded combat reference that you may pre fill out for Adversaries to make copy/pasting them easier during the Adventure whenever they are inevitably fought.
Character: Which Character do the stats below pertain to?
Health/Determination Points: health left/health total, determination points left/total.
Action Points: Used/total
Basic attacks: number used/total able to be used
Techniques used: technique name/Action Point cost
Damage Dealt: list each instance of damage with Basic attack/damage value, or Technique name/damage value
Effects: list any and all effects on the Character with this format name of effect/rounds remaining for effect
Reaction Points: list what was dodged or blocked and for how much as the following Basic Attack or name of Technique dodged or blocked/Reaction Points used to dodge or block
Name/Epithet/Laugh: Their name, what they are known as at large, and if they have a unique laugh.
Age/Gender: How old are they, what gender are they?
Height/Weight/Appearance: How tall are they, how heavy are they, and what is their overall appearance, a picture or 1 to 2 sentences or key appearance traits.
Alliance: Pirate, Marines, Independent, or Revolutionary.
Personality: Optional, but helpful to others in the Adventure, 1 to 2 sentences or a few key personality traits.
History: Optional, but helpful to others in the Adventure, 1 or 2 sentences that are relevant to the Adventure.
Miscellaneous: Any other information about the Adversary.
Adversary Type: Minion, Ambitious, Equal, Advanced, Titanic?
Adversary EXP Value: Determined by the Challenge taken.
Tier: What Tier is this Adversary.
Species: Species of the Adversary. Weak Adversaries donât gain the benefit from their Species.
Abilities: List the name of any Abilities the Adversary has here. The amount of Abilities an Adversary has is determined by their Tier, and a list of Abilities is present in the Adventure Guide.
Total Health: The total amount of health the Adversary Has, including from Abilities.
Melee/Ranged Damage: The Total amount of Melee/Ranged Damage the Adversary deals as baseline, including from Abilities.
Total Basic Attacks: The total amount of Basic Attacks the Adversary may make per Round, including from Abilities.
Action Points: The Total amount of Action Points the Adversary may Utilize per Round, including from Abilities.
Physical/Mental Damage Resistance: The Total amount of Physical/Mental Damage Resistance the Adversary has as baseline, including from Abilities.
Reaction Points: The Total amount of Reaction Points the Adversary may Utilize per Round, including from Abilities.
Determination Points: The Total amount of Determination Points the Adversary has as a baseline, including from Abilities.
General Equipment Points: The Total amount of General Equipment Points the Adversary has, this is determined by Tier. Simply list what is carried, per normal Equipment rules.
Specialized Equipment Slots: The Total amount of Specialized Equipment Slots the Adversary has as a baseline, including from Abilities. When listing Specialized Equipment please use the full template found under the General Store, as these can potentially be acquired by player Characters.
Techniques: The amount of Techniques the Adversary has, baseline, including from Abilities. For each Technique the Adversary has, please fill out the following template below:
Technique Name: Optional, not everyone shouts their attacks.
Technique Power Level/Utilization Cost: The Power level of the Technique and how many Action points it takes to utilize. Will be the same for both numbers unless modified by Abilities.
Category/Effect: Category of the Technique, and any applicable Effects of the Technique based on the Category. Typically, only the Effect Category is the only one that will have an Effect.
Description: Optional as can be decided in the Adventure, however a single sentence is typically helpful.
* Note: If your Adversary lacks a devil fruit the devil fruit section can be skipped.
Devil Fruit: Name of chosen fruit
Type: Paramecia, Special Paramecia, Logia, or Zoan
Description: Describe what the fruitâs power is and how the user utilizes it, this is purely fluff. The benefits of the Devil Fruit for Adversaries is included in the Ability with Devil Fruits.
[code(Delete this portion to have it pop up as a proper code in app)][b][font color="#0096FF"]Character:[/font][/b]
[b][font color="#0096FF"]Health/Determination Points:[/font][/b]
[b][font color="#0096FF"]Action Points:[/font][/b]
[b][font color="#0096FF"]Basic attacks:[/font][/b]
[b][font color="#0096FF"]Techniques used:[/font][/b]
[b][font color="#0096FF"]Damage Dealt:[/font][/b]
[b][font color="#0096FF"]Effects: [/font][/b]
[b][font color="#0096FF"]Reaction Points: [/font][/b]
[/code(Delete this portion to have it pop up as a proper code in app)]
[b][font color="#0096FF"]Name/Epithet/Laugh:[/font][/b] Their name, what they are known as at large, and if they have a unique laugh.
[b][font color="#0096FF"]Age/Gender:[/font][/b] How old are they, what gender are they?
[b][font color="#0096FF"]Height/Weight/Appearance:[/font][/b] How tall are they, how heavy are they, and what is their overall appearance, a picture or 1 to 2 sentences or key appearance traits.
[b][font color="#0096FF"]Alliance:[/font][/b] Pirate, Marines, Independent, or Revolutionary.
[b][font color="#0096FF"]Personality:[/font][/b] Optional, but helpful to others in the Adventure, 1 to 2 sentences or a few key personality traits.
[b][font color="#0096FF"]History:[/font][/b] Optional, but helpful to others in the Adventure, 1 or 2 sentences that are relevant to the Adventure.
[b][font color="#0096FF"]Miscellaneous:[/font][/b] Any other information about the Adversary.
[hr]
[b][font color="#0096FF"]Adversary Type:[/font][/b] Minion, Ambitious, Equal, Advanced, Titanic?
[b][font color="#0096FF"]Adversary EXP Value:[/font][/b] Determined by the Challenge taken.
[b][font color="#0096FF"]Tier:[/font][/b] What Tier is this Adversary.
[b][font color="#0096FF"]Species:[/font][/b] Species of the Adversary. Weak Adversaries donât gain the benefit from their Species.
[b][font color="#0096FF"]Abilities:[/font][/b] List the name of any Abilities the Adversary has here. The amount of Abilities an Adversary has is determined by their Tier, and a list of Abilities is present in the Adventure Guide.
[b][font color="#0096FF"]Total Health:[/font][/b] The total amount of health the Adversary Has, including from Abilities.
[b][font color="#0096FF"]Melee/Ranged Damage:[/font][/b] The Total amount of Melee/Ranged Damage the Adversary deals as baseline, including from Abilities.
[b][font color="#0096FF"]Total Basic Attacks:[/font][/b] The total amount of Basic Attacks the Adversary may make per Round, including from Abilities.
[b][font color="#0096FF"]Action Points:[/font][/b] The Total amount of Action Points the Adversary may Utilize per Round, including from Abilities.
[b][font color="#0096FF"]Physical/Mental Damage Resistance:[/font][/b] The Total amount of Physical/Mental Damage Resistance the Adversary has as baseline, including from Abilities.
[b][font color="#0096FF"]Reaction Points:[/font][/b] The Total amount of Reaction Points the Adversary may Utilize per Round, including from Abilities.
[b][font color="#0096FF"]Determination Points:[/font][/b] The Total amount of Determination Points the Adversary has as a baseline, including from Abilities.
[b][font color="#0096FF"]General Equipment Points:[/font][/b] The Total amount of General Equipment Points the Adversary has, this is determined by Tier. Simply list what is carried, per normal Equipment rules.
[b][font color="#0096FF"]Specialized Equipment Slots:[/font][/b] The Total amount of Specialized Equipment Slots the Adversary has as a baseline, including from Abilities. When listing Specialized Equipment please use the full template found under the General Store, as these can potentially be acquired by player Characters.
[b][font color="#0096FF"]Techniques:[/font][/b] The amount of Techniques the Adversary has, baseline, including from Abilities. For each Technique the Adversary has, please fill out the following template below:
[b][font color="#0096FF"]Technique Name:[/font][/b] Optional, not everyone shouts their attacks.
[b][font color="#0096FF"]Technique Power Level/Utilization Cost:[/font][/b] The Power level of the Technique and how many Action points it takes to utilize. Will be the same for both numbers unless modified by Abilities.
[b][font color="#0096FF"]Category/Effect:[/font][/b] Category of the Technique, and any applicable Effects of the Technique based on the Category. Typically, only the Effect Category is the only one that will have an Effect.
[b][font color="#0096FF"]Description:[/font][/b] Optional as can be decided in the Adventure, however a single sentence is typically helpful.
[hr]
* Note: If your Adversary lacks a devil fruit the devil fruit section can be skipped.
[b][font color="#0096FF"]Devil Fruit:[/font][/b] Name of chosen fruit
[b][font color="#0096FF"]Type:[/font][/b] Paramecia, Special Paramecia, Logia, or Zoan
[b][font color="#0096FF"]Description:[/font][/b] Describe what the fruitâs power is and how the user utilizes it, this is purely fluff. The benefits of the Devil Fruit for Adversaries is included in the Ability with Devil Fruits.