Post by Aurora Dawn on Sept 9, 2023 4:54:46 GMT
Total Health Value: 225 | 250 (Armor Augment)
Total Determination Points: 1 | 2 (Adversaries)
Total Action Points: 5
Total Reaction Points: 3
Total Basic Attacks: 2 | 3 (Observation Haki)
Base | Modified Melee Damage: 25 | 35
Base | Modified Ranged Damage: 10 | 10
Base | Modified Physical Damage Resistance: 5% | 15% | 25% (Adversaries)
Base | Modified Mental Damage Resistance: 5% | 15% | 25% (Adversaries)
Species: Human
Lineage Factor: Lost Lineage
Tier: Tier 2
Attribute Points: 20 (+9 from Perks)
- Strength: 5
- Agility: 5
- Finesse: 4
- Endurance: 3
- Willpower: 3
Traits:
- Professional
- Talented
- Conqueror
Perk Points: 18/18
Perks:
- Enhanced Strength | Rank 2 | Cost 2
- Enhanced Agility | Rank 2 | Cost 2
- Enhanced Finesse | Rank 2 | Cost 2
- Enhanced Endurance | Rank 2 | Cost 2
- Enhanced Willpower | Rank 1 | Cost 1
- Unarmed Proficiency | Rank 1 | Cost 1
- Observation Haki Novice | Rank 1 | Cost 1
- Fortitude | Rank 2 | Cost 2
- Toughness | Rank 1 | Cost 1
- Aegis | Rank 1 | Cost 1
- Martial Excellence | Rank 1 | Cost 3
- Voice of All Things | Rank 1 | Cost 0
Profession:
- Navigator
- Scholar
General Equipment Points: 14/15
General Equipment:
- Personal Storage Device | 1 | 0
- Adventure Gear | 1 | 5
- Repair Tools | 1 | 5
- Den Den Mushi | 1 | 2
- Black Den Den Mushi | 1 | 2
- Life Paper | 2 | 0
Signature Equipment Slots: 1/1
Specialized Equipment Slots: 1/3
Specialized/Signature Equipment:
Equipment Name: Nice Jersey
Equipment Type: Signature
Equipment Keywords: Armor
Equipment Quality: Best
Equipment Cost: 1,250,000
Equipment Description: A fairly nice, and discretional outfit created by the world government so that Aurora may operate in their graces. She stole it when she deserted and faked her death, so now it’s just a nice and useful outfit.
Equipment Augments: Bulwark, Vigorous, Ablative
Equipment Name: Safety disc
Equipment Type: Specialized
Equipment Keywords: Gadget
Equipment Quality: Best
Equipment Cost: 1,000,000
Equipment Description: A experimental device shaped like a disc. It’s designed to act as a stabilization raft, or cushion due to a reusable air bag, and can act as a smoke device to escape from a horrible situation.
Equipment Augments: Odd Trinket, Stealthy
Total Technique Points: 10/30
Fighting Style Name: Rokushiki
Requirements: Member of Cipher Pol, Former Member of Cipher Pol, trained by a Character who qualifies for one of the previous requirements
Basis: Utilization of the Characters Body for Combat
Rare Effect: Acceleration
Description: Rokushiki is a superhuman martial art fighting style that revolves around Six/Seven Techniques: Geppo which allows the user to jump off the air itself, Tekkai which hardens the users muscles allowing them to endure powerful blows, Shigan which has the user push their finger into a target at such a high speed as to imitate a bullet wound, Rankyaku which allows the user to send out a wind projectile from their kicks at a compressed and high speed, Soru, allowing the user to move at high speeds, Kami-e which allows the user to make their body flexible to avoid attacks, and Rokugan the ultimate Technique that launches a powerful shockwave towards their opponent from their hands, which can cause devastating internal injuries.
Aspects:
Canon Aspect Name: Superhuman Prowess
Effect: All Rokushiki Techniques have their Creation Cost reduced by 1 point, to a minimum of 1 point. Must be a member of Cypher Pole or trained by one who knows this Fighting style.
Custom Aspect Name: Beneficent
Effect: +1 Round Duration for all Non-Rare Effects that target Friendly individuals (Buffing, etc.) for Techniques apart of this Custom Fighting Style, to a maximum of 4 Rounds.
Technique Name: Soru
Fighting Style: Rokushiki
Technique Basis: Utilization of the Characters Body for Combat
Technique Power Level: 3 Power Level
Creation Cost: 2 Technique Points
Utilization Cost: 3 Action Points
Target: Single, Self
Category: Effect
Effects: Acceleration
Description: The user accelerates their body to ‘super human speeds’. Though the exact degree depends on the user. Regardless, the users speed increase is noticeable. It is hypothesized that this technique is considered a basis for Rokushiki as a whole.
Technique Name: Tekkai
Fighting Style: Rokushiki
Technique Basis: Utilization of the Characters Body for Combat
Technique Power Level: 3 Power Level
Creation Cost: 2 Technique Points
Utilization Cost: 3 Action Points
Target: Single, Self
Category: Defense
Effects: N/A
Description: The user hardens their body like Iron defending them from blows. Typically this is perform with a stationary defensive posture when an attack is launched towards the user, but skilled users can have the technique active while mobile.
Technique Name: Shingan/Tobu Shingan
Fighting Style: Rokushiki
Technique Basis: Utilization of the Characters Body for Combat
Technique Power Level: 3 Power Level
Creation Cost: 2 Technique Points
Utilization Cost: 3 Action Points
Target: Single
Category: Damage (Melee)
Effects: N/A
Description: The user utilizes their finger at high speeds to pierce the opponent. The damage inflicted resembles that of a bullet. The precision of this technique when combined with other elements of Rokushiki makes it ideal, especially for members of Cipher Pole who value quick discretion. The Character can also utilize this at range by performing the same action, with greater force such that the air is turned into a bullet. The second approach is useful for precising attacking more guarded or dangerous targets.
Technique Name: Jusshingan Shingan
Fighting Style: Rokushiki
Technique Basis: Utilization of the Characters Body for Combat
Technique Power Level: 3 Power Level
Creation Cost: 2 Technique Points
Utilization Cost: 3 Action Points
Target: Multiple
Category: Damage
Effects: N/A
Description: The user utilizes all ten of their fingers to blast enemies with relative discretion. The user can direct all at one target or attempt to attack multiple foes all at once. Not favored unless direct and open combat is a necessity.
Technique Name: Geppo
Fighting Style: Rokushiki
Technique Basis: Utilization of the Characters Body for Combat
Technique Power Level: 3 Power Level
Creation Cost: 2 Technique Points
Utilization Cost: 3 Action Points
Target: Single, Self
Category: Effect
Effects: Buff (Agility, Finesse)
Description: the user utilizing many great kicks can propel themselves up into the air, and maintain their altitude for some time, by kicking off against the air itself. The mobility provided to the user is noticeable, allowing them to strike from unexpected angles.